Thursday 27 September 2012

Project 1: Deformed Iron man helmet

From my tennis ball tutorial, I played with the steps to create another object.
From a 1000x1000x1000 box, the object is spherify and converted to and editable poly.

Select vertex and re scale x value to 60 and same on the opposite side vertex.
select loop vie edge and chamfer.

Chose the 2 polygons on the front and re scale z value to 60
Again the rescaling is done but this time on the y value: 90
select the 2 vertex, re scale, y value : 80
selected Polygon: bevel.
selected polygon: bevel
Modifier: meshsmooth
Modifier: turbosmooth
selected polygon: bevel
select edge and press loop
Convert to vertex and extrude

select vertex and move to create nose form
select polygon and extrude.
When finished I rendered the whole using v-ray hdri.
The second object was created by pressing shift and moving and the same time to create a copy.


Saturday 22 September 2012

choose your colour, select part and render.

Tennis Ball

modifier: turbosmooth

Tennis Ball

select edge and loop. then bevel to make it emboss

Tennis Ball

convert to poly again

Tennis Ball

modifier : spherify

Tennis Ball

Modifier: meshsmooth

Tennis Ball

use right click and select chamfer to create the gap.

Tennis Ball

Select the loop using ctrl +click

Tennis ball

Move the vertex so as to create the tennis loop.

Tennis ball

start with a box and convert to editable poly.